![]() Of most interest is the option to block passage even if the Player has Through ON. Yanfly's Move Restrict Region (not a solution) Yanfly's Move Restrict Region script allows you to specify regions on your map where a Player or NPC cannot go. I personally don't like this method, as it seems to defeat the purpose of having a secret passage in the first place (and I think Player movement should only be controlled during cut scenes). ![]() (Do note, however, that holding Shift down when you right click a map tile will copy that tile exactly onto another tile when you left click.)Īnother method I've seen is for the game to take control of the Player's movement while they're in the secret passage, and return control to the Player once they're on the other side. The problem with this is that it fills up your available tilesets with redundant tiles, and if your impassable wall tile is an Auto Tile then it is a bit more difficult to duplicate them correctly and you'll likely run into other drawing problems as well. Then just use those tiles on top of passable ground tiles where you want your secret passage. ![]() One of the simplest methods is to just duplicate your impassable wall tile onto another tileset and set it up so that it's passable (with * so the Player is actually hidden beneath it). Everyone wants to put secret passages in their RPGs, but if your secret passage has to go through an impassable wall, it can get a little complicated. ![]()
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