Street Fighter 6, however, runs on Capcom's own RE Engine, and it's also the first fighting game they're making for it. The Series X has previously smoked the PS5 in lag for games like The King of Fighters 15, but that was on a game using Unreal Engine 4, which has / had a consistent issue on Sony's newest hardware with added latency. With the limited nature of the closed beta, we don't yet know what the results look like on PlayStation 5, PC or PlayStation 4, but Xbox is probably a decent indicator of how SF6 is doing on consoles. IGSQfhCK4y- Nigel Woodall October 10, 2022 He went back and ran further tests as well by bumping the game up to 4K resolution, and that bumped up the latency slightly higher to an average of around 98 ms / 6.12 frames.Įven when implementing a higher frame rate and variable refresh rate, it didn't really seem to make any impact on the numbers. C0IQIFYuk8- Nigel Woodall October 8, 2022 Thank you to for providing me with the code to access the beta. That's currently over a full frame higher than Street Fighter 5 performs on the PlayStation 4 after the October 2018 update according to Noodalls' prior testing. After performing hundreds of experiment runs on Microsoft's most powerful console, Noodalls found that SF6's beta had an average of 92 ms / 5.75 frames of input lag when running at 1080p.
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